HOW T0 PLAY RAINBOW QUEST!
The most affirming and engaging game about LGBTQ+ culture and history
Fabulous fun for all ages, genders, and orientations
RAINBOW QUEST! ® affirms the diversity, culture, and milestones of the LGBTQ+ community, including your own. An educational and hilarious activity suitable for ages 11 years & up. Players discover hidden talents as they visit a variety of rainbow color-coded challenges along the path to LGBTQ+ discovery. All start at the bleak world and advance until a player arrives at the colorful better world.
RAINBOW QUEST! ® is as much about the journey as the destination! Use your discretion to pass over or adjust any prompt considered too difficult or mature.
Playing Time: Approximately 40 minutes. For fewer than five players, use both dice, but advance only the number indicated on one of the two dice. If the group has limited time or more than 5 players, use both dice and choose to advance the number of spaces indicated by either of the two numbers shown on the dice or the sum of the two, then use the 90-second timer for each turn. (see rules 5 and 6).
Number of players: Rainbow Quest! can be great fun with as few as two players, but we find that the optimal number of players is 3 – 8. For larger groups, form teams of players, selecting one representative for each turn. This is especially recommended for players who may not be comfortable reading aloud.
Difficulty Level: Beginners may reject the first card selected, placing it at the back of its color section and select another, up to a maximum of three cards. Advanced players respond to the first card selected from the front of each color section.
NAVIGATING TOWARDS A BETTER WORLD FOR EVERYONE!
- All players start at the black-and-white bleak world.
- For leisurely play with 5 or fewer players: Decide who should go first, and that person rolls 2 dice. The player chooses one of the two numbers showing and moves their chosen pawn forward to find their first challenge.
- For faster play with less time or more than 5 players: Decide who should go first, and that person rolls 2 dice and advance their pawn forward any number of spaces between the lowest number shown and the sum of the two dice to find their first challenge.
- Pull the first card from the color section that matches the flag where the player has landed. After completing the challenge, replace the card at the back of its color’s section
FOLLOWING THE FLAGS
If the challenge is yellow or red, the player reads it silently to themselves.
If the challenge is orange or purple, the card is read to the player without them seeing the card, and other players may listen.
If the challenge is green, pink, or blue the player reads it aloud to the group.
- Succeed at any challenge, and the player may roll and move forward again on their next turn. If not, their pawn is placed on its side, until they try that challenge again on their next turn. When they succeed, they stand up again!
- Advancing during another player’s turn: When another player correctly guesses the yellow, blue, or red prompt, they may move forward one space. If their pawn is on its side, they may stand it up and advance, then proceed from there on their next turn.
WINNING THE GAME
When a player reaches (or surpasses) ‘A Better World For Everyone,’ that player must succeed at the challenge chosen by the other players. Choices may include: You’ve Got Talent, Freehand, You Think You Know Me, Did You Know That?, or You Can Quote Me. (NOTE: The ‘Better World’ challenge may not include Just Between Us, The Closet, and Unpinkable.) If the player doesn’t succeed, they must move back the number of spaces indicated on the dice.
Can there be more than one winner? Why not? If the group has time, all other players are encouraged to continue taking turns (with all participating, including winners) until each player has advanced towards the ‘Better World’ and risen to their challenge.
DETAILS FOR EACH CHALLENGE
'Rainbow Choice’ – (RQ icon) Player’s Choice! The player chooses their favorite challenge.
FREEHAND! The player reads the card silently to themselves, sets the timer, and then must draw clues to the prompt on a pad until someone guesses correctly (Success), or the timer is done. No spelling or talking! The first player who guesses correctly moves ahead one space.
YOU CAN QUOTE ME! The card is read to the player without them seeing the card. The player must guess which noteworthy individual said these provocative words. The correct answer is indicated by a pink triangle ▼. If the answer is incorrect, place the pawn on its side and try the challenge again on the next turn.
YOU'VE GOT TALENT! (Viking Mime Icon) The player reads the card silently to themselves, sets the timer, then must silently act out the prompt printed at the top of the card. Use the Charades Guide for standard gestures for offering clues without using words. The first player to guess correctly moves ahead one space. If no one guesses correctly, the player places their pawn on its side and tries again on their next turn.
JUST BETWEEN US! (Open Book icon) The player reads the card aloud, then shares a personal reflection. There are no right or wrong answers!
YOU THINK YOU KNOW ME? The player reads the card aloud, silently writes down their answer, sets the timer, then other players write down how they predict the question was answered. The player succeeds if the majority (or a tie) of players have matched the player’s answer. Players who guessed the answer each move forward one space. If too few guess correctly, the player must place their pawn on its side and wait to try again on the next turn.
UNPINKABLE! (Viking Icon) Read the first pink card aloud, and move as indicated. "Unpinkable" predicaments are the delightful surprises encountered along our journeys that present us with opportunities to gain wisdom.
DID YOU KNOW THAT? (Multiple CheckBox Icon) The card is read to the player without them seeing the card. The player must guess the answer to the LGBTQ+ culture and history challenge. The correct answer is indicated by a pink triangle ▼. If the player answers incorrectly, place the pawn on its side and wait to try again on the next turn.
THE CLOSET. (Viking Exiting Closet)Share a coming-out story. (ANY past experience when the player chose to share private/personal information. It does not have to be about sexual orientation.)
WINNING THE GAME: To claim the win, the player must succeed at the challenge chosen by the other players. If the player doesn’t succeed, they must move back the number of spaces indicated on the dice.
Use the enclosed blank cards to create your own unique prompts!